
Once you purchase the model, this tutorial could come in handy:
(Dynamic Bones is now necessary for the model to work due to a VRChat update)
I do not take commissions, be it a model from scratch, custom outfit, or custom skin. There is however a way to easily customize my avatars through the PRISM versions. You can also commission an artist to mod the avatars you purchase here.
Yes you can! The model is now yours and you can customize it in any way you want. If you want to commission someone to make a custom skin or outfit, you can send them the model's files as long as they only use them for your commission and not as their own personal model.
Any version should work for you! The standard one comes with a set of textures that you can modify, but PRISM comes with PSD files as well. In terms of license, the pro license is only suggested if you're going to charge for the content you produce with your avatar such as streamings or renders
You can report any avatar issues at the contact form, and we'll do our best to fix it as soon as we can
Yes, they come rigged and with shapekeys (blendshapes) for expressions and visemes.
All the models include an unity package to be imported into Unity and be uploaded to VRChat. They also include model (fbx) and texture files so it can be uploaded to other platforms such as NEOS VR.
The models are not made for Second Life. They could probably be ported there (as long as they are not distributable or for public use), but they are most likely not ready to work in Second Life out of the box.
No. Facerig requires a facial rigging and doesn't work with facial shapekeys (blendshapes).
You are more than welcome to use our contact page for tech support! We can help with some of the most common issues people have when uploading a VRChat avatar. Please note that we are not part of the VRChat team and can only help with the avatars we provide, so we might be limited by problems caused by the equipment you're using VRChat in, or by VRChat's limitations.
No. Unless the sculpt is fairly small, the model won't be able to show many of its details since most of them are shown thorugh normal mapping. The more recent models might get a better sculpt since they're around 60K polygons, but it still depends on the purpose of the model.